Sim City gets its own virtual windfarm
Nothing is real until it's been immortalised in Sim City (or the Simpsons) and climate change has now had a namecheck in both. I think we can call that progress!
More specifically, Sim City Societies, the latest edition of the world-domination game that's been a hit since 1989, has made energy saving and carbon reduction an important goal for players, allowing them to build their own windfarms and make other renewable energy choices to reduce Sim City's carbon footprint.
The game does not force players to power their cities any specific way, but allows them to make choices, each of which come with advantages and disadvantages.
Similar to real-life, the least expensive and most readily-available buildings in SimCity Societies are also the biggest producers of carbon dioxide, an invisible gas that contributes to global warming. Should players choose to build cities dependent on these types of sources for power to conserve their in-game money, their carbon ratings will rise and, at reaching critical levels, the game will issue alerts about the threat of the various natural disasters like droughts, heat waves and others that may strike their cities.
The game will be available to buy in November.








